Tag Archives: super metroid

Super Metroid – SNES – Part II

I started playing Super Metroid a while ago, which is awesome, and decided that because I have basically 0 first-hand knowledge of this particular game or the series in general, I would do some live-blogging. At least until I get bored of doing it (or you get bored of reading it).

So, where we left off.

I had just finished the (pretty amazing) intro sequences and started encountering enemies (which I was exterminating with extreme prejudice).

And immediately, hilarity ensues.

I found the morph ball and procured some missiles, then started to head out. This was wrong, BECAUSE when I get almost back to my ship I see a little spot where I can only go if I go into morphball (MBM) mode. I do this and BOOM, I’m stuck in a cavern I can’t get out of.

Much Googling of the Googlez revealz that past the MB there was another path for me to follow where I would get freakin’ bombs!

I return to the caverns.

AND DISCOVER THAT THERE ARE NO BOMBS. Are the missles supposed to be bombs? Emulator bug? Weird.

OKOKOKOKOK.

The problem is that I didn’t know it took 5 missiles to bust open a pink door. You see, dear reader, you shoot a door to open it. I figured that out pretty fast, but that only seemed to work on BLUE doors. Not sure how I was supposed to figure out that it takes 5 missiles to blast a PINK door open…

/sigh

That’s probably enough futility for one night. This blog is rapidly becoming FORSOOTHED IS BAD AND HE SHOULD FEEL BAD.

However, I did kill a boss AND NOW HE’S DEAD AND I GOT HIS MORPH BALL BOMBS.

Next time: I see if I can get out of this hilarious pit of despair.

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